![]() Prefer to make colliding parts thick, high-density or just use multiple of them as one part. Try to use multiple collision layers, one for slider, second for distance limiter. Your is alike pretty simple, but you see. Use a bit of different configuration of suspension. I usually set density from 100 instead default 2 or how much is it was. car more "real" cause in this game objects is 2D. ![]() Maybe it's will be uncomfortable to use non default values, but it's less clipping, pass through etc. ![]() I'm usually used 120-180 Hz, because higher values is causing sufficient load on my PC. ![]() Increase simulation frequency for scene, because 60 Hz is too low for physical things like that. ![]()
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